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A panel in the security room must be used in order for the player to progress.īoth encounter spaces are divided by a time-shift puzzle, the only way to continue onto the next arena.
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The second space is a large corridor with a pocket in the middle and a security room at the end. The first space is a big room with a single entry point in the form of a double door opened by a panel, with combat focused at the far end of the room. This encounter is set up in two distinct spaces. This prevents players from becoming overwhelmed with two types of enemies in two different realities within the first big encounter of the level. Here, enemies are located only in the past, when the facility is operating and functional. The first encounter where players freely use the time-shift mechanic starts shortly after players exit a lab area. Let’s discuss three selected encounters from "Effects and Cause" in-depth to see how they work in action! Eliminating the danger in one reality does not make it disappear in the other, forcing players to think constantly about their position versus the enemies in the different time frames. In the past, players face armed guards in the facility. In the present (a destroyed version of the map) the player deals with robots and wildlife. This twist on encounters makes them much more interesting and dynamic.įor "Effect and Cause", the developers created distinct enemies archetypes with different engagement distances and attacks for each time period. Although the effect lasts no longer than two seconds, it’s enough to help players plan their next move. Once you move from past to the present, enemies leave a small blue particle in the place where they had been standing. Two different time periods are a threat to the player, so the designers decided to allow players to see where the enemies from the past are located. The time-travel mechanics of "Effects and Cause" serve couple of purposes, influencing not only the way players traverse the environment and its associated obstacles, but also how they fight through the level's combat scenarios. Additionally, each level featured its own special twist: "Effect and Cause", for example, presents players with a memorable time-traveling mechanic. Titanfall 2 was one of the best FPS titles of 2016, featuring a very strong single-player campaign with interesting combat and puzzle gameplay for both players and their Titan.